diff --git a/scenes/player/states/player_walking.gd b/scenes/player/states/player_walking.gd index 30cb49f..0f52567 100644 --- a/scenes/player/states/player_walking.gd +++ b/scenes/player/states/player_walking.gd @@ -9,7 +9,7 @@ func _enter(_previous_state_path: String, _data: Dictionary = {}) -> void: func _state_physics_update(_delta: float) -> void: #region player physics var direction: Vector2 = player.get_movement_vector() - direction = direction.normalized() + #direction = direction.normalized() # unneeded with 4 way movement player.velocity = direction * player.max_speed * player.speed_mult player.move_and_slide()