From 041b26c2bd45cdf50117b22912f92b114c5d3484 Mon Sep 17 00:00:00 2001 From: yuki Date: Sun, 23 Nov 2025 08:23:19 -0300 Subject: [PATCH] rename starting room state to entering --- scenes/room/room_state.gd | 6 +++++- scenes/room/states/{room_starting.gd => room_entering.gd} | 0 .../states/{room_starting.gd.uid => room_entering.gd.uid} | 0 3 files changed, 5 insertions(+), 1 deletion(-) rename scenes/room/states/{room_starting.gd => room_entering.gd} (100%) rename scenes/room/states/{room_starting.gd.uid => room_entering.gd.uid} (100%) diff --git a/scenes/room/room_state.gd b/scenes/room/room_state.gd index 9bf662d..427d1f9 100644 --- a/scenes/room/room_state.gd +++ b/scenes/room/room_state.gd @@ -1,7 +1,7 @@ class_name RoomState extends State -const STARTING = "Starting" +const ENTERING = "Entering" const PLAYING = "Playing" const EXITING = "Exiting" @@ -35,6 +35,10 @@ func _state_physics_update(_delta: float) -> void: func match_state(exclude: Array[StringName] = []) -> StringName: + if Input.is_action_just_pressed("pause"): + if PAUSED in exclude: return "" + return PAUSED + return "" diff --git a/scenes/room/states/room_starting.gd b/scenes/room/states/room_entering.gd similarity index 100% rename from scenes/room/states/room_starting.gd rename to scenes/room/states/room_entering.gd diff --git a/scenes/room/states/room_starting.gd.uid b/scenes/room/states/room_entering.gd.uid similarity index 100% rename from scenes/room/states/room_starting.gd.uid rename to scenes/room/states/room_entering.gd.uid