bytepath/rooms/Stage.lua
2025-11-11 22:31:22 -03:00

19 lines
388 B
Lua

---@class Stage:Room
local Stage = Room:extend()
function Stage:new()
Stage.super.new(self)
self.area:addCollisionManager()
self.area:addGameObject('Player', gw/2, gh/2)
end
function Stage:update(dt)
Stage.super.update(self, dt)
end
function Stage:canvasDraw()
Stage.super.canvasDraw(self)
if DEBUG then love.graphics.print('DEBUG', 2, 2) end
end
return Stage