bytepath/rooms/Stage.lua
2025-11-12 00:54:40 -03:00

19 lines
389 B
Lua

---@class Stage:Room
local Stage = Room:extend()
function Stage:new()
Stage.super.new(self)
self.area:addCollisionManager()
self.area:addGameObject('Player', gw/2, gh/2)
end
function Stage:update(dt)
Stage.super.update(self, dt)
if input:pressed('action') then gotoRoom('Stage') end
end
function Stage:canvasDraw()
Stage.super.canvasDraw(self)
end
return Stage