---@class Player:GameObject ---@field area Area ---@field x number ---@field y number ---@field opts table|nil local Player = GameObject:extend() function Player:new(area, x, y, opts) Player.super.new(self, area, x, y, opts) end function Player:update(dt) Player.super.update(self, dt) end function Player:draw() Player.super.draw(self) end return Player