despawn projectiles offscreen
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1 changed files with 6 additions and 0 deletions
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@ -30,6 +30,12 @@ function Projectile:update(dt)
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-- move collision area
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-- move collision area
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self.collider:moveTo(self.x, self.y)
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self.collider:moveTo(self.x, self.y)
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-- offscreen despawn
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if self.x < 0 then self:kill() end
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if self.y < 0 then self:kill() end
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if self.x > gw then self:kill() end
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if self.y > gh then self:kill() end
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end
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end
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---Draws Projectile
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---Draws Projectile
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