revert slow function to global
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a3bd5c9817
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4 changed files with 14 additions and 16 deletions
14
main.lua
14
main.lua
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@ -33,6 +33,10 @@ GameObject = require 'obj/GameObject'
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function love.load()
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-- slowmo var
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slow_amnt = 1
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-- global timer
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timer = Timer()
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-- table of color palette
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COLORS = {
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default = {1,1,1,1},
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@ -116,6 +120,7 @@ function love.update(dt)
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for k, v in pairs(counts) do print(k, v) end
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print("-------------------------------------")
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end
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timer:update(dt*slow_amnt)
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camera:update(dt*slow_amnt)
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end
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@ -168,10 +173,17 @@ function gotoRoom(room_type, ...)
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error("room '"..room_type.."' is not callable (got "..type(Class)..", does room return itself?)")
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end
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if current_room and current_room.destroy then current_room:destroy() end
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if slow_amnt ~= 1 then slow_amnt = 1 end
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current_room = _G[room_type](...)
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end
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---Slows down gameplay
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---@param amount number percentage to which game will slow down
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---@param duration number duration in seconds of slow down
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function slow(amount, duration)
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slow_amnt = amount
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timer:tween(duration, _G, {slow_amnt = 1}, 'in-out-cubic')
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end
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---Generates and returns random UUID string
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---@return string
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function UUID()
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10
obj/Area.lua
10
obj/Area.lua
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@ -11,7 +11,6 @@ function Area:new(room)
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self.room = room
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self.game_objects = {}
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self.world = nil
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self.timer = Timer()
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end
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---Updates area
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@ -26,7 +25,6 @@ function Area:update(dt)
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table.remove(self.game_objects, i)
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end
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end
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self.timer:update(dt)
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end
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---Draws area
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@ -68,12 +66,4 @@ function Area:addCollisionManager(cell_size)
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self.world = HC(cell_size or 100)
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end
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---Slows down gameplay
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---@param amount number percentage to which game will slow down
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---@param duration number duration in seconds of slow down
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function Area:slow(amount, duration)
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slow_amnt = amount
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self.timer:tween(duration, _G, {slow_amnt = 1}, 'in-out-cubic')
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end
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return Area
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@ -52,10 +52,6 @@ end
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---Destroys room
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function Room:destroy()
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if self.timer then
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self.timer:clear() -- cancel all tweens/after/every
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self.timer = nil
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end
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self.area:destroy()
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self.area = nil
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end
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@ -87,7 +87,7 @@ function Player:kill()
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for i=1, random(8,12) do
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self.area:addGameObject('ExplodeParticle', self.x, self.y)
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end
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self.area:slow(.15, 1)
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slow(.15, 1)
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camera:shake(6, 60, .4)
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end
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