move circle program to separate room

This commit is contained in:
yuki 2025-11-11 02:43:56 -03:00
parent 0195d7f9e9
commit 89f9bd1913
4 changed files with 61 additions and 34 deletions

6
.vscode/settings.json vendored Normal file
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@ -0,0 +1,6 @@
{
"Lua.diagnostics.globals": [
"love",
"Circle"
]
}

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@ -12,6 +12,8 @@ Baton = require 'lib/baton/baton'
---@type Timer
Timer = require 'lib/hump/timer'
HC = require 'lib/hc'
Camera = require 'lib/cameramod/camera'
require 'lib/cameramod/Shake'
@ -20,10 +22,6 @@ Room = require 'obj/Room'
Area = require 'obj/Area'
GameObject = require 'obj/GameObject'
-- game objects --
Player = require 'obj/game/Player'
Circle = require 'obj/game/Circle'
function love.load()
-- screen setup
love.graphics.setDefaultFilter("nearest")
@ -33,6 +31,13 @@ function love.load()
---@type Room|nil
current_room = nil
-- load game objects
local game_objects = {}
print('loading game objects:')
recursiveEnumerate('obj/game', game_objects)
for _,v in ipairs(game_objects) do print('',v) end
requireFiles(game_objects, true)
-- load rooms
local room_files = {}
print('loading rooms:')
@ -60,7 +65,7 @@ end
function love.update(dt)
if current_room then current_room:update(dt) end
input:update(dt)
if input:pressed('f1') then gotoRoom('Stage') end
if input:pressed('f1') then gotoRoom('CircleRoom') end
if input:pressed('f3') then camera:shake(4, 60, 1) end
camera:update(dt)

45
rooms/CircleRoom.lua Normal file
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@ -0,0 +1,45 @@
---@class CircleRoom:Room
---@field timer Timer
local CircleRoom = Room:extend()
function CircleRoom:new()
CircleRoom.super.new(self)
self.timer = Timer()
-- game objects
self.timer:every(2, function()
local latest_object = self.area:addGameObject('Circle', love.math.random(1, gw), love.math.random(1, gh))
latest_object.timer:after(love.math.random(2, 4), function() latest_object:kill() end)
end)
end
function CircleRoom:update(dt)
CircleRoom.super.update(self, dt)
if input:pressed('action') then
local latest_object = self.area:addGameObject('Circle', love.math.random(1, gw), love.math.random(1, gh), {radius = 15})
end
if input:pressed('right') then
for _, game_object in ipairs(self.area.game_objects) do
game_object:kill()
end
end
if input:pressed('left') then
for _, game_object in ipairs(self.area.game_objects) do
if game_object:is(Circle) then
---@cast game_object Circle
if game_object.mode == "fill" then game_object.mode = "line" else game_object.mode = "fill" end
end
end
end
self.timer:update(dt)
end
function CircleRoom:canvasDraw()
CircleRoom.super.canvasDraw(self)
end
return CircleRoom

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@ -1,43 +1,14 @@
---@class Stage:Room
---@field timer Timer
local Stage = Room:extend()
function Stage:new()
Stage.super.new(self)
self.timer = Timer()
-- game objects
self.timer:every(2, function()
local latest_object = self.area:addGameObject('Circle', love.math.random(1, gw), love.math.random(1, gh))
latest_object.timer:after(love.math.random(2, 4), function() latest_object:kill() end)
end)
self.area:addGameObject('Player', gw/2, gh/2)
end
function Stage:update(dt)
Stage.super.update(self, dt)
if input:pressed('action') then
local latest_object = self.area:addGameObject('Circle', love.math.random(1, gw), love.math.random(1, gh), {radius = 15})
end
if input:pressed('right') then
for _, game_object in ipairs(self.area.game_objects) do
game_object:kill()
end
end
if input:pressed('left') then
for _, game_object in ipairs(self.area.game_objects) do
if game_object:is(Circle) then
---@cast game_object Circle
if game_object.mode == "fill" then game_object.mode = "line" else game_object.mode = "fill" end
end
end
end
self.timer:update(dt)
end
function Stage:canvasDraw()